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Description

New programming language created by Apple, Swift presents itself as a modern and more efficient alternative to Objective-C. In this training, you will learn how to develop Swift 3 in a MacOS environment. You will discover the basic concepts of Swift 2 and its innovative aspects.

Who is this training for ?

For whom ?

Developers, project managers.

Prerequisites

Training objectives

  • Discover the basic concepts of the Swift language Create a Swift projectLearn Swift Standard Library Understand how to integrate Cocoa and Objective-C code into a Swift application
  • Training program

    • Introduction to Swift
      • - Why a new programming language in the Apple universe? The different use cases of Swift (Mac OS X, iOS).
      • - The contributions and new features of Swift .
      • - Swift's relationship with classic Apple tools: Objective-C, XCode.
      • - Openness to Open Source and other systems.
    • The development environment
      • - Discovery of the XCode environment, new features of XCode 8, migrating from Swift 1 and 2 (Swift Migrator).
      • - Installation and configuration of the development environment, targeting a specific OS version.
      • - Creation of a Swift project and basic operations (editing, execution.
      • - ).
      • - Discovery of the Swift project 'REPL evaluation and development (Read-Eval-Print-Loop).
      • - Practical work Setting up the development environment and discovery of a first project.
    • Basic concepts of Swift
      • - Philosophy of language: syntax, memory management, type inference, object or functional orientation.
      • - Classic mechanisms: typing, variables and constants, instructions, functions.
      • - Object concepts: concept of classes, method.
      • - The manipulation of character strings.
      • - Practical work Creation of several applications implementing the concepts presented.
    • Swift Standard Library
      • - Types: String, Array, Dictionary and numeric.
      • - Protocols: Equatable, Comparable, Printable.
      • - Free functions and algorithms.
      • - Practical work Implementation of concepts.
    • Innovative and advanced aspects
      • - Swift's typing mechanisms, genericity, protocol support.
      • - The concept of a playground (Interactive Playground).
      • - Closures ).
      • - Memory management: constructor, destructor, reference management, lazy instantiation.
      • - Error management.
      • - Multi-threading.
      • - Introduction to graphical interfaces with Swift (Cocoa, Cocoa Touch, iOS) The future with Swift 3.
      • - Practical work Discovery of the Playground.
      • - Putting closures and genericity into practice.
      • - Using the Cocoa and Cocoa Touch frameworks.
    • Innovative and advanced aspects
      • - Swift's typing mechanisms, genericity, protocol support.
      • - The concept of a playground (Interactive Playground).
      • - Closures ).
      • - Memory management: constructor, destructor, reference management, lazy instantiation.
      • - Error management.
      • - Multi-threading.
      • - Introduction to graphical interfaces with Swift (Cocoa, Cocoa Touch, iOS) The future with Swift 3.
      • - Practical work Discovery of the Playground.
      • - Putting closures and genericity into practice.
      • - Using the Cocoa and Cocoa Touch frameworks.
    • Integration with Cocoa and Objective-C
      • - Using the Cocoa and Cocoa Touch frameworks from a Swift application.
      • - The joint use of Swift and Objective-C.
      • - The three operating modes : Interoperability, Mix and Match, Migration.
      • - Practical work Integration of Swift and Objective-C code.
    • 947
    • 14 h

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