Description
This training will teach you to master the 3D Studio MAX interface. At the end, you will be able to design an object in 3D, give it a realistic rendering and create an animation from this object.
Who is this training for ?
For whom ?Architects, builders, draftsmen, designers, engineers, design office managers.
Prerequisites
Training objectives
Training program
- Interface 3DS Max
- 3DS Max environment.
- Viewports.
- View layout.
- Custom layout.
- Mark of 3DS Max.
- Navigation controls.
- New scene.
- Loading.
- Saving.
- Practical work Creating and saving a new view.
- Creation and modeling of objects
- Creating objects.
- Selecting and positioning objects.
- Modifying objects.
- Standard primitives.
- Box primitive.
- The Sphere.
- Extended primitives.
- Automatic grid.
- Extended Polyhedron primitive.
- Shapes.
- Creating, using shapes.
- Shape-based planar objects.
- Extrude and Rotate modifiers.
- Practical work Design new objects.
- Deformation of objects
- Transformations, modifiers, and object data flows.
- Bend, twist, extrude, FFD (freeform deformation) modifiers.
- General principles of using the stack.
- Practical work Modifying, transforming objects.
- Modifications
- Positioning controls.
- Changing properties.
- Properties box.
- Control panel.
- Symmetries.
- Practical work Handling the modification command panel.
- Material design and textures
- Material design.
- Material editor tools.
- Materials: definition.
- 2D and 3D textures.
- UVW texture modifier.
- Practical work Application of effects and textures on created objects.
- Lighting and camera management
- Camera types and settings.
- Light source types.
- Shadows.
- Rendering
- The different anti-aliasing.
- Resolution and image geometry.
- The editing tray.
- Practical work rnCreating an animation.