Description
This very practical training will teach you to master the interface and functionalities of the Cinema 4D environment. At the end of this course, you will be able to design a 3D object, give it a realistic rendering and create an animation from this object.
Who is this training for ?
For whom ?Architects, designers, audiovisual technicians (editors, video riggers) and 2D and 3D computer graphics artists.
Prerequisites
Good knowledge
of an operating system
chart. Experience
required.
Training objectives
Training program
- L'interface Cinema 4D
- n'as pas encore du programme
- Creation and modeling of objects
- - Primitives.
- - The creation of objects by combination.
- - The import of models created in other 3D software.
- - Splines.
- - Practical work Design new objects.
- Editing objects
- n'as pas encore du programme
- Textures
- n'as pas encore du programme
- Presentation of the modules
- - The particle generator.
- - The "ringing initiation".
- - Sculpture.
- - Mograph, the "cloning tool " and "effectors".
- - Advance render.
- - Net render.
- - Practical work Application of effects in an animation.
- Lighting and camera management
- - Notions of axes, use of modes.
- - Types and settings of the various cameras (Camera Morphing).
- - Loop animation and animation of linked objects.
- - Practical work Placement of the elements covered in different scenes.
- Rendering management
- - Rendering options settings.
- - How to manage them? Multi-pass rendering.
- - Export for special effects, video.
- - Export to After Effects/QuickTime VR.
- - Practical work Creation of an animation from A to Z with all the tools covered during the training.