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Description

This internship will allow you to create complex 3D plans and master the advanced functions of 3D modeling and visualization with AutoCAD 2016/2015. You will learn how to manipulate meshes, use different types of visuals, define lighting and camera movements.

Who is this training for ?

For whom ?

Managers, architects, engineers, technicians, draftsmen, drawing designers in design offices involved in the production and modification of 3D plans.

Prerequisites

Training objectives

  • Understand advanced features of AutoCAD 3D
  • Model and visualize complex plans in 3DMaster advanced solid modeling
  • Apply advanced surface modeling
  • Manage advanced mesh modeling
  • Training program

    • Reminders
      • - Reference systems.
      • - Display and visualization of objects.
      • - The use of the main elements.
      • - Manipulation of surfaces, solids and polysolids.
      • - The different primitives.
      • - Work on views, sections and orbits.
      • - Use of panoramics.
      • - Practical work Creation of a 3D meeting room.
    • Advanced solid modeling
      • - Primitive objects.
      • - Union, subtraction and intersection.
      • - Revolution and smoothing.
      • - Creation of solids by complex operations: the scan.
      • - Presentation of the online Design Center for 3D contents of professional catalogs.
      • - Creation of orthogonal views and automatic presentation window for 3D solids "SOLVIEW".
      • - Practical work Design of a helical staircase.
    • Advanced surface modeling
      • - Procedural surfaces, planar and non-planar.
      • - .
      • - Merging and correcting surfaces.
      • - Offsetting surfaces, blending, adjusting, extension.
      • - Using shading tracing options in wireframe mode.
      • - NURBS surfaces.
      • - Surface associativity.
      • - Practical work Design of a seat.
    • Advanced mesh modeling
      • - Mesh primitive options.
      • - Surface: ruled, extruded, left, rotated.
      • - The meshes.
      • - Smooth the object .
      • - Smooth more, less.
      • - Refine mesh.
      • - Add and remove fold.
      • - Approximation mesh options.
      • - Editing meshes.
      • - Convert mesh.
      • - Convert to solid, surface.
      • - Optimized smooth.
      • - Smooth not optimized.
      • - With optimized facet.
      • - With non-optimized facet.
      • - Practical work Creation of a kiosk at the sea .
    • Renderings, materials, lights, cameras
      • - Using different visual styles.
      • - Using different material styles.
      • - Managing textures and materials.
      • - Creating your own materials .
      • - Lighting game.
      • - Analysis of structures and lighting.
      • - Positioning and moving the camera.
      • - Work on realistic rendering.
      • - Practical work Create an interior decor, apply textures and highlight it.
    • 824
    • 14 h

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