Description
This internship will allow you to create complex 3D plans and master the advanced functions of 3D modeling and visualization with AutoCAD 2016/2015. You will learn how to manipulate meshes, use different types of visuals, define lighting and camera movements.
Who is this training for ?
For whom ?Managers, architects, engineers, technicians, draftsmen, drawing designers in design offices involved in the production and modification of 3D plans.
Prerequisites
Training objectives
Training program
- Reminders
- - Reference systems.
- - Display and visualization of objects.
- - The use of the main elements.
- - Manipulation of surfaces, solids and polysolids.
- - The different primitives.
- - Work on views, sections and orbits.
- - Use of panoramics.
- - Practical work Creation of a 3D meeting room.
- Advanced solid modeling
- - Primitive objects.
- - Union, subtraction and intersection.
- - Revolution and smoothing.
- - Creation of solids by complex operations: the scan.
- - Presentation of the online Design Center for 3D contents of professional catalogs.
- - Creation of orthogonal views and automatic presentation window for 3D solids "SOLVIEW".
- - Practical work Design of a helical staircase.
- Advanced surface modeling
- - Procedural surfaces, planar and non-planar.
- - .
- - Merging and correcting surfaces.
- - Offsetting surfaces, blending, adjusting, extension.
- - Using shading tracing options in wireframe mode.
- - NURBS surfaces.
- - Surface associativity.
- - Practical work Design of a seat.
- Advanced mesh modeling
- - Mesh primitive options.
- - Surface: ruled, extruded, left, rotated.
- - The meshes.
- - Smooth the object .
- - Smooth more, less.
- - Refine mesh.
- - Add and remove fold.
- - Approximation mesh options.
- - Editing meshes.
- - Convert mesh.
- - Convert to solid, surface.
- - Optimized smooth.
- - Smooth not optimized.
- - With optimized facet.
- - With non-optimized facet.
- - Practical work Creation of a kiosk at the sea .
- Renderings, materials, lights, cameras
- - Using different visual styles.
- - Using different material styles.
- - Managing textures and materials.
- - Creating your own materials .
- - Lighting game.
- - Analysis of structures and lighting.
- - Positioning and moving the camera.
- - Work on realistic rendering.
- - Practical work Create an interior decor, apply textures and highlight it.