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Description

This course offers you total immersion in the approach to Agile methods through games. You will learn to concretely integrate good practices for managing Agile projects. By being an actor, you will experience the communication, expression of need and decision-making aspects associated with these practices.

Who is this training for ?

For whom ?

Project managers, analysts, quality managers, method managers, developers. Anyone wanting to learn about Agile culture through real and fun practice.

Prerequisites

Training objectives

  • Become aware of the two key principles of agility which are simplicity and face-to-face conversation
  • Appropriate the agile principle of continuous improvement: regularly adjust your behavior, your processes
  • Trust the team in its capacity to self-organize
  • Understand the principle of permanent cooperation between Client and Project Team and overcoming silos
  • Assimilate the agile principle of building projects around motivated individuals (the Scrum Master, a facilitator, etc.)Discover the practices and agile visual management tools: Product Backlog, Scrum Board, Kanban board
  • Training program

    • Introduction
      • - Discovery of the group.
      • - Presentation of the edutainment approach.
      • - Discovery of the program: interest and objectives of the games and workshops.
      • - Role play Workshop/game: constellation (discovery of the group).
    • Agile culture approach

      - n'as pas encore du programme

    • Game workshops, scenarios
      • - Workshop/game: oral or written expression.
      • - Which one to use, in what context, why? Workshop/game: emergent design.
      • - What is designing in an emergent way, what is it for? Workshop/game: modern team life.
      • - Continuous improvement, self-organization.
      • - Workshop/game: confidence.
      • - Which confidence should we prioritize and why? Workshop/game: the pitfalls of multitasking.
      • - How and why multitasking is harmful? Workshop/game: should we break down silos in business? Why?
    • Proposal of Agile tools
      • - Presentation of the workshops and games of the second phase, allowing the implementation of tools.
      • - How can the tools implemented in this phase be reused in companies? Know what communication to adopt and what decision to make, depending on the context.
      • - Good practices for estimating and planning as best as possible.
      • - The notion of retrospective: how to constantly question yourself to improve? The notion of responsibility in Agile projects.
    • Game workshops, scenarios

      - n'as pas encore du programme

    • 896
    • 14 h

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